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•: November 21, 2008 Mode(s), Mortal Kombat vs. DC Universe is a video game between and the, developed and published by (their last entry in the franchise before they would go bankrupt in 2009 and sold the franchise to ). The game was released on November 16, 2008 and contains characters from both franchises. Its story was written by comic writers.
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Despite being a crossover, the game is considered to be the eighth installment in the main Mortal Kombat series, as evidenced by the naming of the tenth entry by this count:. The game was followed by a in 2011 and by in 2013. The game takes place after, Earthrealm's god of thunder, and, Metropolis' defender, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, and, resulting in the creation of Dark Kahn, whose mere existence causes the two universes to begin merging; if allowed to continue, it would result in the destruction of both. Characters from both universes begin to fluctuate in power, becoming stronger or weaker. Mortal Kombat vs.
DC Universe was developed using ' and is available for the and platforms. It is the first Mortal Kombat title developed solely for. Most reviewers agreed that Mortal Kombat vs. DC Universe was entertaining and made good use of its DC Universe license, but the game's lack of features as opposed to past installments of Mortal Kombat and toned-down finishing moves garnered some criticism. Contents • • • • • • • • • Gameplay [ ] The game features a story mode, playable from two different perspectives.
The perspectives consist of one segment from the side, and one from the side, each split up into various chapters. Depending on which side players choose, the characters from one universe see those from the opposite universe as the invaders of their own., creative director of Mortal Kombat vs.
DC Universe and co-creator of the Mortal Kombat franchise, did confirm that the player would have the ability to play as all the characters in the story mode at one point during development, but the story mode ultimately lacked story arcs for a few characters. Mortal Kombat vs. DC Universe also contains a mode called 'Kombo Challenge'. Its aspect is individual [ ] to the Versus and Story modes, where players must perform ten precreated of increasing difficulty.
'Free-Fall Kombat' is a new mode introduced in Mortal Kombat vs. In stages where it is allowed, two characters can battle in mid-air for the chance to land on top of the opponent and perform maximum damage. Intertwined within fight matches, which are played in a 3D style, are new gameplay modes, such as 'Free-Fall Kombat' or 'Falling Kombat,' which are activated automatically after throwing the opponent to a lower level in the arena.
The players can fight in the air during the fall in a quasi-, with one player having to hit certain buttons to be above the other during the fall and land on the other player when the fall ends. 'Klose Kombat' is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting. A 'Test Your Might' mini-game is also worked into the gameplay; while fighting in certain areas, the player can smash the opponent through a series of walls and engage in a with the damage meter at the top of the screen. The player on the offense presses buttons to increase damage given, while the player on the defense presses buttons to decrease damage taken. Another in-fight feature called 'Rage mode' is introduced in Mortal Kombat vs. The Rage mode is governed by a rage meter placed below the player's health meter that fills progressively every time the player receives damage or attacks.